You need to level him up first.Īlso of note that this console command removes all abilities from a character, including their racial bonus. Warning: do not attempt to transition/quit/save game while your character is level 0. Or type ChangeClass Companion_BB_Wizard(Clone)_4 Fighter - and he'll turn into a level 0 fighter instead. Now do ChangeClass Companion_BB_Wizard(Clone)_4 Wizard - your companion will fall down to level 0 and you'll be able to level him up differently from how he was. You'll get something like Companion_BB_Wizard(Clone)_4 in the console. So let's say you want to respec your "BB Wizard". New console command that allows you to respec yourself or your party members (drops them to level 0 and allows you to relevel them up), or you can do the same thing, but also change their class.Īs always, you must find the ingame name of your characters using the "FindCharacter command". So if you don't want it in its original position, type DisableTooltipOffset false. However, Karkarov's frame doesn't have a left bar. New console command "DisableTooltipOffset true/false" - when you're using a custom frame, the large enemy tooltip in the upper left corner of the screen is automatically displaced 150 pixels to the right to accommodate for a possible left bar. New console command "DisableRedCursor true/false" - allows you to disable the red disengagement cursor even if you're not using a "disable engagement" mod as per Sensuki's request. Makes autosaves happen before transition, rather than after.įixed ~10 mod related bugs. Any help would be greatly appreciated.Added a checkbox in Options -> IE Mod: Disable Movement Recovery Penalty as per Sensuki's request.Īdded a checkbox in Options -> IE Mod: Autosave Before Transitions. I searched and saw a few similar topics, but the solution seemed to lie in people still using 'player' and not 'player_name', but obviously that's not working for me. It does the same for when I try to use 'companion_eder' too, as well as when I try to bump up my attributes. Multiple objects matched 'player_croaker'Ĭall 'skill player_Croaker athletics 20': Command or script 'skill' error: ambiguous GameObject name So when trying to boost my Athletics skill I'm typing 'skill player_croaker athletics 20', but when I do I get back this error I know in PoE 1 you just typed player, and it seems like in PoE 2 you now have to use player_name instead. However, I'm having issues with the console command not accepting my character name. Not trying to make the game too easy, but also not too bothered about it either, as I'm playing this game primarily for the fantastic story, characters and worldbuilding and I'd love to get the best options as it often leads to more interesting and diverse routes in quests etc. So I'm just trying to boost my skills and attibute scores so that I have access to most of the conversation checks etc. Instead, after submission, click the button under your post to assign the appropriate link flair, which will produce the same spoiler tags. You cannot use the above spoiler formatting to mask submission titles. Note: Spoiler tags only apply to text in the body of posts or comments, and not to titles themselves. To mark a spoiler as relevant to a specific part or subject of Pillars of Eternity, use the alternate formatting: (#s "Stuff happens") Spoiler tags can be used by typing followed immediately by (#s "xxxxxx"), with the content of your spoiler inside the quotation marks. Note that spoiler tags will not work when browsing on a mobile app, or when viewing a post from the front page of reddit, as /r/projecteternity's CSS will not apply there. r/projecteternity supports spoiler tags, which can be used to hide spoilers from other users until they mouse over the text, revealing it. Reported posts get looked at by the moderators faster.Īll content posted should be related to Pillars of Eternity and/or its sequels/expansions. Use the "Report" button to report any non-marked spoilers or other rule violations. For story spoilers in other threads, use Spoiler Tags as described in the section below. No story spoilers in titles! Mark threads or links that contain spoilers with a tag in the title. Pillars of Eternity aims to recapture the magic, imagination, depth, and nostalgia of classic RPGs. Paying homage to the great Infinity Engine games of years past: Baldur’s Gate, Icewind Dale, and Planescape: Torment. Pillars of Eternity and Pillars of Eternity II: Deadfire are isometric, party-based RPGs set in a new fantasy world developed by Obsidian Entertainment. Welcome to the Pillars of Eternity Subreddit!
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